
This was a University project for my Games Engine Construction Module in Teesside University 2nd Year. I created it in C++ using a private library called HAPI by Keith Ditchburn.
The game created using the engine is a Metroidvania-style platformer which allows the player to earn upgrades in order to progress.
There are 3 upgrades which you can collect:
HAPIvania also comes with a Level Editor created in WPF. The Editor exports and imports level using XML.
Check out the gameplay below:
https://github.com/Bodmass/HAPIVANIA-GameEngine