AzEngine (HAPIVANIA ENGINE AND GAME):
- C++
- Visual Studio 2017
- HAPI Library (Private Library by Keith Ditchburn)
- C#
- WPF
- Visual Studio Blend
This was a University project for my Games Engine Construction Module in Teesside University 2nd Year. I created it in C++ using a private library called HAPI by Keith Ditchburn.
The game created using the engine is a Metroidvania-style platformer which allows the player to earn upgrades in order to progress.
There are 3 upgrades which you can collect:
- Sprint - Allowing you to move faster.
- Super Jump - Allowing you to jump with increased momentum.
- XRay Bullets - Your bullets will be replaced with XRay Bullets, allowing your bullets to pass through terrain.
Check out the gameplay below:
https://github.com/Bodmass/HAPIVANIA-GameEngine